I am a Senior Program Manager and Executive Game Producer at Microsoft, where I lead strategy, content and new product development for Minecraft Education, a game-based learning platform that reaches over 200 million students and teachers worldwide. With 11+ years of experience in immersive education, I have a passion for creating engaging and impactful learning experiences that leverage the power of gaming, computer science, and esports.
As Minecraft Education's Senior Program Manager and executive game producer, I craft learning experiences that spark curiosity and deepen understanding. I have produced its most successful titles, such as Hour of Code, CyberSafe, Privacy Prodigy, and LatinExplorers, reaching hundreds of millions of learners. In this role, I lead content direction, program development, and go-to-market strategy for Minecraft Education in Computer Science, AI, Cyber, Esports, and culturally relevant content.
Prior to joining Minecraft, I was awarded the Top 100 EdTech Influencers Award in 2021 for my work launching the first statewide scholastic esports league (Florida) and building the North America Scholastic Esports Federation to over 1100 teams across North America. I also led LEGO Education’s US STEM Ecosystem programming, building its first state and district-wide implementations of the LEGO Learning System.
Drawing from a decade of shaping game-based learning for K-12 and higher education, I focus my passion and experience on molding original, breakthrough avenues in education and developing products and scalable solutions that enable teachers and empower students with innovative learning experiences. My expertise in immersive, game-based education for K12 is grounded in over 15 years of experience in school site leadership and classroom teaching experience. I am a Woodrow Wilson Fellow, a Dirksen Teaching Fellow and a graduate of The University of Virginia, the LBJ School of Public Affairs at the University of Texas at Austin, and UNAM.